![adobe fuse clothing adobe fuse clothing](https://cdn.shopify.com/s/files/1/0181/5695/products/Bronze_Age_Man_Style_B_Pic_A_1024x1024.png)
If the map files to be imported follow the recommended naming convention and are present in the same folder as the custom clothing/hair mesh file (.obj), they are detected automatically. Browse and select your custom map files.Search Tags You can provide a comma-separated list of tags to quickly search the custom clothing item or hair using those tags. Note: If your custom clothing item or hair is not modeled on the base meshes (FemaleFitA.obj or MaleFitA.obj), first import the custom character on which they are modeled. Hair items use a substance designed to render solid and polystrip hair.īase Body Select the character your custom clothing item or hair is modeled on. This option determines how your item is textured in Fuse CC.Ĭlothing items use a substance which allows for up to eight different materials. Select an existing category or input a category name to add it to your database. By default, the name of the mesh file (.obj) is displayed.Ĭategory Defines the category under which your custom clothing item or hair is organized. Clothing Information The next step is to configure the metadata.ĭisplay Name Input the display name for the imported clothing item or hair.Clothing Import You begin by importing the mesh file of the clothing item or hair.This wizard guides you through the import process. The Clothing Import Wizard dialog appears. From the menu bar, choose File > Import > Import Clothing.To import custom clothing or hair files of your character:
![adobe fuse clothing adobe fuse clothing](https://media.codeweavers.com/pub/crossover/website/appdb/16dec1e4bbf5ed553dc61ea4f32669fe.png)
![adobe fuse clothing adobe fuse clothing](https://www.flipsidexr.com/files/blog/adobe-fuse-thumbnail.png)
See Create a custom clothing and Create custom hair for details. Naming the map files correctly enables Fuse CC to automatically link these files during the import process. If the map files to be imported follow the recommended naming convention and are present in the same folder as the mesh file (.obj), they are detected automatically.Įnsure that you have gathered the required custom clothing or hair files and used the recommended naming convention for them.
![adobe fuse clothing adobe fuse clothing](https://i.ytimg.com/vi/hJ922ca3Cp0/maxresdefault.jpg)
Before you begin importing, ensure that you have gathered the required custom body files and used the recommended naming convention for them.